G4C Australia Festival · 2025

Festival 2025

Three days exploring the transformative potential of digital games, bringing together developers, educators, researchers and change-makers to show how interactive storytelling and immersive gameplay can solve real-world problems.

Summit
Wed 8 Oct 2025
Showcase
Tue 7 & Thu 9 Oct
Venue
ACMI, Federation Square, Melbourne
The Summit

Summit program

A full day of keynotes and panels at ACMI Cinema 2, Wednesday 8 October 2025.

8:30 am

Registration

9:15 am
Welcome

Welcome remarks

Games for Change Australia & ACMI

9:30 am
Keynote

Sustainability

Dr Ben Abraham, Sustainable Games Alliance

10:00 am
Session 1

Behavioural Change

Prof Gillian Vesty (RMIT University) · Richard Salter (Hojo Studio) · Nico King (Chaos Theory)

11:15 am
Session 2

Mental Health

Jake Truman (Entropy Interactive) · Dr Michelle Chen (Mental Jam) · Dr Vasileios Stavropoulos (RMIT University)

12:30 pm
Break

Lunch

1:45 pm
Session 3

Education and Training

Dr Spyros Schismenos (RMIT University) · Graham Hannah (UNSW) · Garry Westmore (ACMI)

3:00 pm
Session 4

Accessibility and Representation

Jess Rowlings (University of Melbourne / Next Level Collaboration) · Neema Iyer (STEMtoto) · Kasey Gambling (The Honeytrap)

4:15 pm
Keynote

Empathy

Dr Susannah Emery, University of South Australia

4:45 pm

Closing remarks

5:00 pm
Social

Drinks

The Showcase

Showcase

A free public showcase of impact games across two evenings, Tuesday 7 and Thursday 9 October at ACMI, Federation Square. Full showcase line-up announced closer to the event.

Free entry
Tuesday 7 October 2025
ACMI Lab 1, Federation Square, Melbourne
9:30 am

In Deep Water

Deb Polson
RMIT University

An artfully sculpted digital marine biorama exploring Aotearoa New Zealand’s fragile aquatic ecosystems. Using quirky retro-futuristic controls, players navigate waterways, scan data beacons, and track marine species to understand microplastic pollution’s impact. Grounded in real scientific research collaborations, this sim-game enables meaningful public engagement with urgent marine biodiversity challenges.

11:00 am

BraveCart

Richard Salter
Hojo Studio

A satirical narrative adventure following an abandoned shopping trolley’s revolution against consumerism and waste. This puzzle game for Steam, Switch, and Mobile features a real-world “Trolley Tracker” system for reporting abandoned trolleys, while donating 10% of sales to environmental charities, transforming entertainment into meaningful environmental action.

12:30 pm

Myndzai

Jake Truman
Entropy Interactive

A mobile game integrating psychological practices from mindfulness to polyvagal theory and narrative therapy, designed to make mental health understanding engaging. Currently in vertical slice development with Screen NSW funding, this innovative title balances digital wellness with modern game design to create commercially viable mental health benefits.

2:00 pm

The Hotline

Kasey Gambling
The Honeytrap

A browser-based choose-your-own-adventure game satirizing anti-choice pregnancy helplines through simulated phone menu navigation. Featuring verbatim interviews from lived reproductive healthcare experiences, this interactive narrative explores how patriarchal medicine impacts people with reproductive health issues, including under-discussed topics like hysterectomy and gender-affirming care.

3:30 pm

MythGuided

Kevin Patrick Gallagher
Kosmic Pyramid Games

A combat-free VR storytelling and mindfulness adventure where players journey through calming, myth-inspired worlds to uncover forgotten stories. Blending mindful exploration, breathwork mechanics, memory puzzles, and immersive storytelling, this gentle experience offers unique challenges and characters while creating a safe space for relaxation, emotional wellbeing, and experiencing ancient mythology.

Thursday 9 October 2025
ACMI Lab 1, Federation Square, Melbourne
9:30 am

The Last Werewolf

Rebecca Kerr
Unnatural Freaks Studio

An interactive narrative using werewolf folklore as a metaphor for living with Bipolar Disorder. Following Lachie’s supernatural investigation journey, this game blends humor with educational elements about mental health, exploring identity and self-understanding. Created through research and lived experience, it challenges player expectations while fostering empathy and meaningful conversation about mental health conditions.

11:00 am

_the little things

Jeff Achtem
Bunk Puppets

An immersive 8-minute 360° VR film featuring mesmerising shadow puppetry and found objects that create captivating landscapes and characters. This “DIY-VR” experience platforms real voices of local Merri-bek residents sharing thoughts on hope, strength, and community resilience, transforming everyday materials into magical storytelling through Bunk Puppets’ signature creativity

12:30 pm

Sticky Web

Neema Iyer
STEMtoto

An interactive narrative game where every choice shapes your family’s digital future. Players navigate fast-moving online scenarios—from viral misinformation to privacy traps and scams—making decisions affecting themselves, parents, siblings, and friends. Set in the Global South’s growing digital landscape, this replayable experience builds digital confidence and sparks meaningful conversation.

2:00 pm

LoFi Games

Pete Wences Fernandes
RMIT University

An innovative RMIT initiative using cost-effective gamification through existing tools like Excel to create powerful educational simulations. Showcasing EcoVest, a semester-long impact investment game using real market data, and Chain Reaction, a Boeing-partnered aerospace supply chain simulation. These low-barrier, content-driven games significantly boost engagement while improving learning outcomes.

3:30 pm

The Foodbank Game

Gillian Vesty
RMIT University

A 10-level management simulation developed with Foodbank Victoria where players collect donations and healthy food while improving brand image. Each level presents ethical decision-making challenges that impact points earned, teaching the complexities of charity organization management while promoting responsible leadership and stakeholder engagement.

5:00 pm

Crab God

Kai Ashford-Hatherly
Chaos Theory

An atmospheric underwater strategy game where players nurture Crablings while building coral reefs and defending the next Crab God’s egg. Through partnership with dots.eco, 10% of revenue supports real conservation efforts including ocean cleaning and reef restoration, converting virtual ecosystem management into tangible environmental impact.

Presented with

2025 partners & supporters

ACMI · RMIT University · Chaos Theory · Playful Thinking